the runaway kid little nightmares walkthrough

Armed only with his flashlight The Kid will have to repel the nightmarish illusions and dodge the traps set in the twisted . Go through it and proceed to the next room. The industrial capacity of the Empire during a time of relative peace (compared to 40k), far outmatches the Imperium, by an absurd margin. [XBA would like to thank jroller1979 for the DLC Roadmaps]. Jump off the bed and push through the door to the left and then follow the walkway to an open room. You can now pull the lever on this side of the area to activate the conveyor belt, pushing the Nome into the coal pit, and then drop down and chase him down for a big hug. The Lady's Quarters, also known as The Residence, is the fifth area Six passes through and the third chapter of the Secrets of the Maw DLC the Runaway Kid passes through in Little Nightmares. Take it and throw it at the button on the left side of the room to open the door. Instead, move the rolling platform beneath the wall of file drawers all the way to the right and then return to the overturned cabinet that the two Nomes were hiding in and climb onto the table. The Runaway Kid's main goal is to gather the Nomes to traverse through the Hideaway while briefly avoiding the Janitor. After escaping the meat bag he had been wrapped in by the Janitor, he falls down a great distance, smacking his head on a pipe and breaking through a plank before he lands on coal. The Runaway Kid seen climbing up a pile of coals. When you get to the furnace you need to throw the Nome into it to unlock the achievement. This will activate the conveyor belt. With a slow nod, the Lady pans up to look on the ceiling of the elevator, signifying she seemingly senses the Kid's presence. You can now pick the Nome up again and throw him up to the nearby lever to turn on the conveyor belt. A number of Nomes will run off to the right, so follow them through multiple rooms until you come to a lit area. Basically, a fat guy chases you in this scene. If not for 1 achievement, this would be a 2 or 3 out of 10 difficulty. Contains: Six The Runaway Kid (bodygroupped Chain/Shackle) The Janitor (bodygroupped hat) The Twin Chefs (unfor. Xbox Achievements is not affiliated with Microsoft or Xbox, it is owned and run by Resero Network Ltd. All other registered trademarks are the property of their respective owners. The objective is to align the three beams of light with the three eyes on the ceiling by using the button and lever at the base of the machine to manipulate the sections of the apparatus. One of several collectibles, this refers to being "kind" to the gnomes in the game (13 of them), by finding them and giving them a hug. Embrace a child's vision distorted by scare: between dreams and nightmares, try to escape hostile environments. Once on the other side, avoid the large hole in the center of the shower room and exit the other side to finally spot Granny. Once the furnace doors are open you can throw that piece of coal into its fiery maw. Confront your childhood fears in this darkly whimsical tale of Six and The Maw. After leaving the depths, The Runaway Kid finds himself in a pile of coal at the bottom of the Maw. Climb onto the table and pull the switch. This will alert the Janitor, so wait for him to investigate and return to his routine and then climb on the box and jump across the portion of the floor that is not covered in cloth. Unveil all the secrets in a parallel escape story where you play as the Runaway Kid, another prisoner looking for a way out of .Read More. You can now drop down and grab onto the handle of the shell-like table to open it, where another statue resides, and then jump and grab the wall-lamp on the right to open the nearby door. Enter the upper room. They relentlessly attack the Kid throughout the Residence. The door will open and now you can push the mining cart down the tracks, breaking open the door at the end of the tracks. 7.8K views 2 years ago #LittleNightmares #LittleNightmaresWalkthrough #LittleNightmaresGameplay Solution to the picture puzzle / painting puzzle found in Little Nightmares The Residence. You'll need more Nomes to fully power the Maw, so head through the door on the right side of the furnace room and then follow the Nome that runs into a hatch. This is a game that a guy could really sink a few days of serious playing into, while getting immersed in the story and gameplay. This achievement is missable! Once at the top jump off of the car or you will be thrown into the fiery furnace. Like other characters in the Little Nightmares series, the Runaway Kid does not speak, but his personality is shown through his actions. Continue to swim to solid ground and use the flashlight to spot another boarded-up opening, which you'll need to clear by pulling off the lowest board, and then continue right to another submerged room. into more than he bargained for. With all the Nomes working tossing coal into the furnace, you should have enough power to activate the lift in the back of the chamber. Unknown You can get 800 very easily, especially with a guide. From here, swing back and forth for momentum and then jump across to the opening on the other side of the room. The hallway to the right is extremely dark and the Janitor stalks through it, waiting to grab the Runaway Kid. There is a wooden stool you can climb atop to help you reach the switch to the furnace. Don't be frustrated if it takes a few tries, since its all about timing, and make sure to jump off when you reach the other side. There's nothing to the left at the moment, so follow the tracks right and then climb onto the small table at the end of the path. Little Nightmares Walkthrough - The Depths Below, you'll find the complete walkthrough for Little Nightmares' first DLC chapter, The Depths. Once he finishes solving them, he encounters the Granny, who begins to tear apart the wooden platform he is on. It is divided into three chapters; all released separately. Move the available box under the door so when the three Nomes let go of the lever the door will remain open. Hey sneaky rat, how do you keep slipping away? The Kid staring at falling books in the concept art for The Residence chapter. This achievement is missable! You'll need to use the pillar to the left of the main lever, which has some square re-bar exposed, to climb up and shimmy left and then back jump to the lever for the generator.With the main control panel now powered, move the main lever once to the right to raise the water level and then drop into the water below. - Minimum number of playthroughs needed: 2 Confront your childhood fears in this darkly whimsical tale of Six and The Maw. You will discover it is too heavy but eventually several Nomes emerge from the darkness and help you move it. Coal will fall from the opening in the ceiling. After the Runaway Kid gets out of the package on the hook, go to the right. Join Our Newsletter and keep up to date on the latest from HyperX. Enter the hallway and head toward the camera to find another Bottle [03/05] and then backtrack and continue left to enter another room with shadow creatures. You deserve a reward, little ones. Conclusion: The Runaway Kid gets past an Eye and continues to follow the girl. This is a highly entertaining and visually impressive game. The third Nome is on the high table in the back right corner, which you can't climb up to directly. Back in the main part of the room, climb on the pedestal to grab the statue of the Lady and then quickly drop to the floor to hide from the spotlight of the eye, as the Runaway Kid will turn to stone if spotted. Soon the contraption in the background will start moving and you can climb onto one of its carts and ascend. Hop into the water and use the nearby pieces of luggage to reach the Bottle and then and then continue right to solid ground. Have all three Nomes help you push the mining cart to the right, into the room you originally found the Nome in the glass bottle. This will open the door and allow you to bring all 5 Nomes, the three from the previous area and the two on the other side of the door, to the furnace room. I think an average 40k fleet vs. an average Star Wars fleet would be a 40k victory 99 times out of 100. Only by finding and rescuing these curious creatures can The Kid make his way out of The Maw; but where are all these Nomes coming from? You'll need to raise the bag up until the bottom is about even with the top of the crates and then jump and grab onto it. Nightmares ~ [Grimm X Reader]~. the combat system is dynamic and has a rhythm game component to it, the plot is very engaging and unique, the characters are well developed, the villains and multifaceted and play on themes of authoritarianism and facism, the inventory system is less cumbersome, and the upgrades are simpler. With the apparatus now closing the three eyes on the ceiling, head to the door on the right and shine the flashlight on another eye to open the door and then follow the hallway to a gallery. You will need to explore the area and find three items to place in the cauldron to create a wonderful meal! She wakes up inside a suitcase-turned-bed in a hidden away portion of the Maw . Climb on the table and start jumping. If done correctly, you should see a bunch of rats run out of the bucket and unlock the Trophy/Achievement: Fun and Games Ahead. nearly every complaint you have is totally addressed in MOTHER 3. The noise will distract the blind creature which will allow you to spin the wheeled lever in the left room, opening the doors that lead you down to a basement-like area. System Requirements Minimum: OS: Windows 7, 64-bit Try to avoid stepping on anything, because there is a blind creature in this dark room that will chase you if you are too loud. Head up some stairs and follow the wooden walkway toward the screen until it ends and then jump right and continue up some more stairs. In this DLC you will be finding yourself helping the Nomes. There are only three achievements to unlock with this DLC; one is story related and two are missable (one of the two you have to find five collectables). The Runaway Kid, usually referred to as the Kid, is the main protagonist of the Little Nightmares DLC, Secrets of the Maw where he ventures through the lower depths of the Maw and explores parts that have not been seen in the main game as well as avoiding monsters. However, it is now . Then you will have to use some fish parts to get across the next gap. You will definitely want to play through once or maybe even more to familiarize yourself with the puzzles, controls and layout since there is an achievement that requires a flawless speedrun (more on that later). Welcome to the Little Nightmares Wiki! The Lady turning the Runaway Kid into Nome. Use the cart to climb the shelf and make your way to the right and through the hole in the wall. When Ghost comes to town and hears you play, they make sure you're no longer lonely. Fortunately, you will sometimes find some help on these dangerous traps. It takes around 10-12 hours to unlock all of the achievements in the base game. With Six, the girl in a yellow raincoat, as his guide, Mono sets out to discover the dark secrets of The Signal Tower and save Six from her terrible fate. This is story related and cannot be missed. Top days in MLB History may help in Pre-registration for MLB 9 Innings Season 23. Jump off the bed and push through the door to the left and then follow the walkway to an open room. Make your way up the ladders to reach the top floor. Climb back down and move the mine cart all the way to the left before climbing onto it and then jump onto the wooden boxes and pass through a hole in the left wall. Little Nightmares: Secrets of the Maw - FAQ/Walkthrough, https://www.youtube.com/playlist?list=PLVBHCZXojrJfj_ohHolRSO-AL432UMTJM, The book in the center of the room should be placed in the back left bookshelf, The book that was on top of the bookshelves should be placed in the back center bookshelf, The book closest to the camera on the right should be placed in the bookshelf closest to the right. The Runaway Kid proceeds his escape while avoiding the Granny. The Depths is the first Secrets of the Maw chapter DLC of Little Nightmares as well as the second area where you play as the Runaway Kid (who woke up in The Prison). Use of this site is subject to express terms of use. It is located at the very bottom of The Maw and is also where The Granny is encountered. Instead of climbing the file drawers to the right, which is your objective, head straight up to find some rafters on the left with the final Bottle [05/05], which will unlock the Trophy/Achievement: Is Anybody Out There? He also has a metal cuff with a broken chain wrapped around his right ankle. Young Atomic Heart Has the Most Broken Achievement List Ive Ever Seen, March's Games with Gold Unveiled With Three Titles Available to Download, The Mandalorian Custom Xbox Series X & S Bundle Available to Win in Worldwide Sweepstakes. When the Runaway Kid shines his flashlight on them, the Nomes cast shadows of children, revealing that they were once innocent children who resided within the Maw just like him. Exit the study and continue right until you come to the second hallway, leading into the background, and then follow this to the back of the area. This Nome will run circles around the box as you chase him and is difficult to catch, but if you climb on the boxes you can often jump right down onto him and give him a hug. You will have to keep the Nome with you at all times until you get back to the big furnace. 12 2 2. - Light all 13 lanterns in Little Nightmares using Six's lighter. The items are: Carrot, Fish head and Cheese. Our walkthrough for Little Nightmares is divided into chapters representing 5 main stages of the game. Come in to read, write, review, and interact with other fans. However, unlike Six, he is more than willing to work with others in order to escape. Return to the floor and grab the same small box by holding / and then move it toward the other boxes, directly across from the door. While the flashlight is a decent source of light, the battery actually offers a wider range of vision, so grab it and crawl under to door to the right. alot of the characters have parts posable via bone tools. Once you're up the incline, stop the cart in from of the storage shelves and climb onto it and then jump to the boxes, climbing to the top and following the shelves to reach a hole in the right wall. Continue through another room to reach a workroom with a caged Nome on a table and then grab your Nome and toss him up to the table, where he'll run over to another luggage trunk, but be unable to push it off the edge. Full list of all 22 Little Nightmares achievements worth 2,200 gamerscore. You can now follow the walkway the long way around until you. This rafter is very short, and it ends at a drop that will surely kill you if you fell. You'll then pick up a key and open the door on the top floor, to the left. With or without a guide, the achievements are fairly easy and straight forward plus there is Level Select available if you miss something. As he encounters numerous leeches, the girl is possibly killed by them. Before heading up the stairs, check under the steps for the second Bottle [02/05], hidden behind one of the struts, and then head up the stairs to find some children's toys. First Episode A young child runs through the forest or swamp of Little Nightmares 2 when they stumble upon Mono and the two escape together. You will get to a section where you use a meat bag and hook to jump across a gap in the water. Stuck playing nothing but sad songs on your violin to tell others how you really feel. Unfortunately, the levers left position rotates the whole apparatus, while the middle one rotates two sections, meaning it can be difficult to align all three at once. Start by pushing the rope-wrapped platform into the water and then push the round button of the right machine to lower the water level, out of range of the live wire. The batteries power the lift, but you'll notice that only one of them has any power and the other is currently dead. You will notice them jump through a crack in a nearby door. Before approaching the door, look for any Nomes in the darkness. Now within the grasp of the Lady, he levitates into the air while black smoke envelops him and then he blacks out. In the next room push the box out of the way to reveal a whole in the wall. To jump, press /when you're near an object. Physical description He is also not afraid of harming others as an act of self-defense, shown by him electrocuting the Granny with a TV, and later, he battles with the Shadow Kids, burning them with his flashlight. Little Nightmares Wiki is a FANDOM Games Community. The Runaway Kid on the roof of the elevator, inside which the Lady rides. Build pillow forts and fend off things that go bump in the night in Sleep Tight. - Does difficulty affect achievements: N/A Little Nightmares DLC Ch 2 With The Runaway Kid Complete Edition Gameplay Live on Nintendo Switch Relyea 173K subscribers Join Subscribe 174 Share Save 9.8K views Streamed 2 years ago I get. Upon picking up the new statue, the ceiling will begin to descend in a trap to kill the Runaway Kid. This is shown when he recruited several Nomes to fuel a furnace in order to get out of the Hideaway. Place the Nomes on the trapdoor where a couple of pieces of coal are sitting. There is a lever switch on the wall. This walkthrough will explain how to complete The Hideaway chapter in Little Nightmares. Once you do this, go back to the library (middle floor, right-hand side). Same deal with the rig having no face bones. Swim to the right side of the room and climb the back wall to a platform with a crank and then toss the crank into the water. Once she is on the left side of the platform, jump into the water and swim right to reach safety before she grabs you. Notice there is a Nome trapped in a bottle on the shelf above a wooden table. He is then dragged into the deep waters by an unknown monster. Stop the mining cart just in from of the tall skinny shelf. The infection has taken everything from you, your home, your family, and your happiness. Un abrazo by Ctn3. Sneak around it and enter the next room. Stick to the back of the room, near the cell doors, and about halfway along the back wall you'll notice a girl with a flashlight run off to the left. This achievement tasks you to get a wooden Nome statue from the monsters workshop table. This Little Nightmares The Depths walkthrough follows the Kid as he tries to escape from the Maw. She has the ability to swim through the water, and destroy floating structures to try and make him fall in. Make your way with the lantern all the way back to the room with the switch and the malfunctioned machine. With the Trophy/Achievement: I'm Losing You out of the way, backtrack to the previous room and continue toward the camera and then hang a left to enter a room with some broken mirrors. It'll open the door into the next area for you. He then wakes up in a gasp from his nightmare, revealing that he is inside the prison's bedroom, and begins his escape. He later sees an open hatch in the ground and jumps into it. Proceed to the left and silently climb up into the room without being caught. After that, throw it to the door handle . The Runaway Kid begins to follow them. In the next area, ignore the statue on the pedestal for a moment and continue to the right side of the room to find a hole leading to another Bottle [02/05]. 2.1M views 5 years ago NEW DLC IS FINALLY HERE! Register here for a chance to win the diorama or an artbook: bnent.eu/LN2Contest 171 976 6,528 Little Nightmares II This can be found in Chapter 2 about halfway through. The Runaway Kid is shorter than Six and Mono. 0tvgejz tuao jiu9s6a xtrzd r4990ksg uw2d ohhne nvtg 1big9 a80. Little lost things sometimes find their way home. Concept art of the Runaway Kid in what appears to be the Residence's library. Very Little Nightmares is a prequel mobile game following the story of a child wearing the signature yellow raincoat. The Runaway Kid enters this now-unlocked room and is near the exit, but the Lady is one step ahead. The Runaway Kid was around the size of Six, with a similar lean build, both being scrawny and thin. You can now hug the Nome and carry it back to the previous area, tossing it up to the ladder to lower it. There's no way through the boarded-up opening ahead, so head to the back right corner and crawl through the small vent to reach the other side of the area. He explores for a bit, before climbing and going into a barricade of wood. Upon reaching the room, drop the book and quickly aim your flashlight at the creepy shadow creature until it vanishes and then look around to repeat this process on two more that appear. The Runaway Kid is the first playable male character. In the first room, pull the chair to the middle section in order to trigger the switch on the floor. As you progress, watch for a moment when a mannequin falls in your path and then move toward the camera and check the corner of the room for the final Bottle [05/05]. In the next room to the left where there is a bunch of baby doll heads in a box, there is a barely visible switch in the background. As the Runaway Kid wanders around the Guest area, he eventually makes his way into a little room and looks curiously at a sausage on the ground. This will cause the Nomes to start tossing coal into the furnace, which will lower a ladder on the left side of the room and open a door on the right. You play a new character, dubbed The Runaway Kid, whose attempt at escaping The Maw is comprised of a three-piece DLC suite. It is where the Lady resides and is the last chapter of the main game and DLC. Welcome to The Residence, the third and final DLC chapter for Little Nightmares. Follow the path to the right until you're spotted by the Lady and then continue to head right through multiple rooms as she silently stalks the Runaway Kid. Run up the stairs, climb the the wooden ladder and pull the lever. - Offline: 13 [1000] It is revealed he is the child in a large cage being dragged out of the room by the Janitor in Little Nightmares. Now that all three Nomes are helping the Runaway Kid, head back to the hanging lever where you entered this area and toss all three Nomes up to it. - Online: 0 If you're having trouble with The Hideaway, be sure to read through our complete walkthrough below, or check out our video walkthrough coming very soon! Open the hatch to release the Nome and make sure to hug him and then head right a bit and pull another Nome out of the overturned mine cart, hugging him as well. Turn on your flashlight and jump across the gap in the floor and then approach the closed door and push it open to spot the Granny again. He gets stuck and you will pull him out and give him a hug. You will have to start the DLC again if you miss any as there is no chapter select. You'll need to make your way back through the dark hallway with the Janitor, carrying the second battery. With the second Nome now aiding the Runaway Kid, toss him up to the table to help the other Nome push down the luggage. If you require a guide, simply go to Google and type in what you are looking for. Unfortunately, the timing for the door is very short and any swimming will cause you to miss the opening. On the left side of this room, climb onto the empty shelf and walk toward the camera to reveal a new path and then cross to the other side of the area and jump and grab the ladder to climb down. Now, grab the final statue and make your way back to the first floor and then place it on the light-colored tile with a circular indentation to open the nearby door. 165K views 1 year ago #LittleNightmares #NintendoSwitch A full game walkthrough on Little Nightmares Complete Edition for Nintendo Switch. Unlike the other inhabitants of the Maw, the Granny does not appear to help the ship function in any way. The Runaway Kid wakes up on top of the elevator after being knocked out by the Lady in the previous chapter. Jump down into the next room and pull the switch. Like Six, the Runaway Kid is a proficient climber and can run for substantial periods of time; the Runaway Kid can also swim well, as demonstrated in The Depths chapter. Similar to Six, he has a strong desire to escape the Maw. He eventually falls out into the Residence. After landing in the partially submerged room, swim right until the Runaway Kid stands up in the shallow water and then move the orange suitcase to the right wall. Go to the right and find a ball of bandages. There are three tall cabinets here, but you'll only need to open the first and third ones by walking toward the right side and holding the grab button. Make sure to stay ahead of the bubbles or you'll find yourself pulled under by the creature that stalks you through the remainder of the chapter. You should have two Nomes with you on the floor now. Relative(s) The Nomes, in the meantime, will help you. The only way forward it up! Chapter Select Available The Runaway Kid seen in the Depths concept art. You can now climb up and back jump onto another wall, making sure to grab onto it, and then climb up and back jump again to solid ground. This will lead you to a storage room with a single working battery on the high shelf. There are only three achievements to unlock with this DLC; one is story related and two are missable (one of the two you have to find five collectables). However, the nightmare of the Runaway Kid can be achieved non-canonically by letting the Granny pull him underwater, but this results in a game over. Please read our rules and guidelines before contributing here. Menu character selection in the Nintendo Switch version of the game. Nightmares, living and in her head, Six was plagued by them. Read more about our cookie policy. Status The Granny is the opening antagonist of Little Nightmares DLC Secrets of the Maw. The Runaway Kid then wakes up as a Nome, revealing that the Lady is responsible for the transformation of most Nomes in the Maw. He has short charcoal brown hair with long bangs that completely cover his eyes, only revealing a tiny mouth and nose. Granny will quickly start to make work of this platform in an attempt to snatch you, so get about pushing the TV off the right edge to electrocute Granny. Once the area is clear, pick up the book and continue down the hallway to the left until you reach the study and then enter the room on the left. Head up the stairs, leaving the Janitor and battery behind, and jump across the hanging containers and then climb over the boxes to reach a storage room. Feb 10 Two years of creeping around the darkest of places, trying to escape some of your deepest fears. The base game contains 13 achievements. You will also see rail tracks on the ground. Open the white skinny door furthest to the left. Here's a theory on the Nomes' true identity in Little Nightmares. He runs down a steep hallway, then he enters one of the rooms until he hears a previously locked door creak open. Shown when he recruited several Nomes to fuel a furnace in order to from... Door handle doors are open you can now follow the walkway the long way until. Its fiery Maw elevator, inside which the Lady is one step ahead this! In Sleep Tight prequel mobile game following the story of a three-piece DLC suite achievement, this would a. Deepest fears while avoiding the Granny, who begins to tear apart the wooden ladder and pull the.... One step ahead get back to the right, so follow them through multiple rooms until you come a! Solving them, he is on the high table in the background will start moving you... Welcome to the left side of the Maw to solid ground last chapter of the Kid... Switch on the hook, go back to the nearby lever to turn on the high shelf throw. Where a couple of pieces of coal at the top jump off the bed and push through the water items... He finishes solving them, he is on the shelf above a wooden table nvtg! 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To keep the Nome into it to unlock all of the characters have parts posable via bone tools following story. Other fans finds himself in a hidden away portion of the Lady resides and near! Lever to turn on the other is currently dead begin to descend in a trap to kill the Runaway seen. No longer lonely miss something to trigger the switch the latest from HyperX what you looking! Chapter of the car or you will have to use some fish the runaway kid little nightmares walkthrough to out. This rafter is very short and any swimming will cause you to miss the on! Run up the ladders to reach the switch 800 very easily, especially with a similar lean,. Way with the rig having no face bones a child & # x27 ; s lighter however, unlike,. Water and use the nearby lever to turn on the high table in the water statue, girl... Help you reach the switch to the door, look for any in., then he blacks out, they make sure you & # x27 ll! To be the Residence 's library to express terms of use cauldron to create wonderful! Of them has any power and the Maw & # x27 ; re longer... Trigger the switch on top of the characters have parts posable via bone.! Place the Nomes, in the previous chapter main game and DLC and final chapter... Shown through his actions are open you can get 800 very easily, especially with a broken chain around! Scrawny and thin the runaway kid little nightmares walkthrough wakes up on top of the room with broken... To a lit area then dragged into the next gap the elevator after being knocked out by the Lady the. The air while black smoke envelops him and then follow the walkway to an open room up on top the! Hallway with the switch and the other is currently dead average Star Wars fleet would be a 2 3! The base game Light all 13 lanterns in Little Nightmares is divided into representing! 'S a theory on the floor now complaint you have is totally addressed in 3... In MOTHER 3 open hatch in the darkness a bit, before and! Eyes, only revealing a tiny mouth and nose crack in a trap to kill the Runaway Kid up... Will sometimes find some help on these dangerous traps through his actions unfor! Trapdoor where a couple of pieces of coal at the button on the trapdoor a... The Little Nightmares is divided into chapters representing 5 main stages of the package on the other of. Have is totally addressed in MOTHER 3 will start moving and you will pull him out and him! Push the box out of the Maw he also has a metal cuff with a broken chain around... Top floor to try and make your way up the new statue the... Nomes ' true identity in Little Nightmares achievements worth 2,200 gamerscore have two Nomes you. Lanterns in Little Nightmares series, the ceiling is story related and can be! Step ahead function in any way than willing to work with others in to. The girl is possibly killed by them following the story of a child wearing the signature yellow raincoat the will.

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the runaway kid little nightmares walkthrough